Setup
Objective: First years need to be aware of Waddles.
Waddles is the pride and joy of Locals. He has been around since forever. Maya is super proud that we have such a cool mascot.
- Leaders to push Waddles during O-Week
- Potentially some Waddles badges or stickers to give out
Act One
Objectives: Set the story, build intrigue, establish suspects, introduce the platform.
Our villain steals waddles and a ransom note is left behind. Maya freaks out and sets out on a quest to discover who stole Waddles. Campus Watch hear about the happenings and pay a little visit to Locals.
- Waddles goes missing and a Ransom note is found.
- Posters go up
- Website goes live
- Campus Watch get involved
- Door access logs made available implicate suspects

Act Two
Objectives: Teach students about Campus Watch
People are implicated and fingers are being pointed. Leaders are offering their explanations for why they swiped in while offering reasons why someone could have stolen Waddles. Campus Watch stays in contact to see what new evidence has been discovered. Villain is pushing clues to damn more people.
- Pin board is put up
- Critic crossword
_ _ _ _ _(implicates Dazzy, Devon, Alfie, Kiran) - Maya - Notes (Implicate Villain and Accomplice) use Student IT
- Phone Calls / SMS (Automated) tied to timetables
- Campus Watch Footage
- Campus Watch Safety Car
- Campus Watch Logs
- Pictures of Waddles in Leith, Surveying, Zoology implicate Claire / Kiran, Devon, Stephen
Act Three
Objectives: Tie up the story
The story comes out. A USB comes out with all the evidence they need to reveal the real villain.
- USB:
- Tiny Image
- 3MB
- Student IT Involved
- Fake logs / real logs
- Timetable reveals timing of events in new light
- Faked footage / real footage
- Contents of ransom note
- Correspondence
- A list of clues used, and calendar for other clues
Clues are dropped as to how to open the pen drive, copies are made. Campus Watch gets suspicious - game is on.